Submiere, of the Changing Tides

Submiere was once a lovely land full of lakes, glens, waterfalls - it was such a beautiful place that even those from Niseca found themselves jealous… In legend, even the Mother Deity Fayana had to agree that her sister had made a beautiful land. Moann saw these comments as jealousy, and became paranoid that Fayana would try to take her land away from her. Deciding that the only way to ensure that only she would control Submiere, Moann flooded the land. With many of the cities in Submiere being in valleys, the people had nowhere to go, and many drowned. Seeing her mistake, Moann quickly charmed the waters of Submiere to allow any creature to breathe them with ease, saving the last few of those people. Since that moment, most of Submiere has been submerged, but even those lands are livable by most anyone.

Seeing the waters as an envoy for Moann’s messages, the people of Submiere use it as a way to select their leaders. When the current ruling Sultan or Sultana dies, their chosen adviser takes temporary control over the country, though this is usually only for a week or so. The Sultan's body is then taken to the city of Yild, where a proper funeral ceremony takes place. The royal's body is painted with beautiful designs by the family, using a special substance unable to be washed away by water. After the last goodbyes, the Sultan's body is placed into the river, where the water guides it.

The body usually takes over a week before it will either sink to an underwater city, or make shore near one of the many cities situated on the country's rivers. It is illegal to stop the body before the rivers choose their own destination, a crime punishable by death. When the body makes shore - typically along the centre of the country, though there has been more than one occasion where the body traveled over to the island cities - the first Sumish citizen between the ages of sixteen and twenty-five to retrieve the body and return it to the castle in Yild alive, becomes the next Sultan or (more rarely) Sultana. Due to this, the Sultans of Submiere are athletic warriors.

The current leader is Raphael Mydas, a merman warrior from Tuigard, and the first merperson to achieve even country-recognized nobility let alone be the leader of a country. He has ruled for over thirty years, and many are surprised he hasn’t been assassinated by any anti-mer groups yet.

As for military, the the Sumish forces were once an incredibly powerful force, able to attack from the sea like no other country could even attempt, allowing them an important strategic advantage. Unfortunately, with innovations from Artavia in creating underwater vehicles equipped with powerful weapony, the military for Submiere has fallen apart, giving way to the Sumish Sea Peacekeeper’s Brigade.

The SSPB is an organization founded by noble Lord Markus Woodrow, who controls an immense fleet of ships with the aim of creating peace on the oceans in the name of Submiere. One of their key goals is to rid the sea of pirates, which has been quite successful. Recently, the SSPB has partnered with the Sumish military forces, hiring a new leader to position Submiere advantageously in the Attonian war.

A person from Submiere is Sumish.

Places

Add a Location by Mellie
Add a landmark or a city that is key to your storyline.

All you have to do is post in this thread with a description of the location, with any details that are important to its existence. The location can then be added officially.

This might be a haunted castle, a diamond-rich mine, a fountain with a history, a tree with a door leading to another place... So long as the location you wish to add does not break existing canon, it will be added without issue.




Moannsus

Moannsus is home to the Sultan's palace, and is ruled over by the royal guard. Cities that are considered under the Sultan's direct control are well-staffed by the guard, allowing them to be protected from the driven egos of the feif lords and lady.

The Sultan's palace is an incredible piece of archiecture built up from an underwater volcano, through a patch of beautiful coral, and then up, up, high into the sky with a structure of marble-plated sandstone. The palace is a sight to behold, and inside one might find it even more incredible. The most integral piece of the palace is likely The Sultan's Bridge, which is a bridge of salt water that stretches over Moann's Whirlpool and into the Temple of Moann. This pool is where the body of sultan is placed, so that it can lead the people to their next sultan.

The city of Moannsus is an incredibly religious place, decorated in temples of her pantheon. While the Sultan is considered the highest rank, most people living here are considered equal - with only their choices determining the differences between them. Due to this, there is a public academy open to anyone, and jobs are not determined by one's birth, but instead by one's skills and choices. This is further displayed in the method of choosing a Sultan - Moann selects where the body begins, giving notable advantages and disadvantages to potential Sultans - but it is the strength and drive of the individuals that determine who returns the body to the Palace, and takes the crown of Sultan.

Other notable cities and villages in Moannsus include Aime, Kaguit and Maitland.

Aime is most famous for their Blessing Pool, a lake with a sour history of murder. The pool is said to heal any ailment and grant special powers - though it has run nearly dry now, making the town of Aime destitute after years of depending on its waters.

Kaguit is most famous for it's history of leadership. Over half of the sultans ever crowned have come from Kaguit, and this is due to the focus of the village on athleticism. Every young man and woman - of the proper race - are trained throughout childhood and adolescence to be as strong as possible, with the training becoming even more intense as a Sultan grows old, or a threat to the Sultan makes itself known. Those who grow too old to become sultan use this power to become world-famous athletes in the colloseum located here, or join the military to serve their country.

Maitland is home to the public Academy in Moannsus, and sees Lismore in Nowra as its main competition. The private academy often sees more success from its students, though Maitland allows anyone with an interest to attend. The Sultan sees Maitland as a bigger success, usually leading to calls of favoritism from Lismore alumni. While it doesn't have the beaches, or the Battle of the Bards, Maitland has its own claims to fame. They have the strongest rowing teams in the world, and also have a heavy culture of boat racing, which attracts thrillseekers from across the globe.

Adelie

The Feifdom of Adelie is unique in that it is the sole Feifdom under the waters of Submiere. While the Sultan controls numerous cities and villages under the surface, and some other Feifdoms control one or two villages in lakes or shallows, Adelie is the only one completely under the waters. This feifdom is under the control of Lady Viviana, who is also the grandmother of the Sumish warlord Emine Viviana. The Viviana family has ruled over Adelie for many years, aiming to make it the most beautiful land in all of Fortuna. They have a deep investment in the environmental sanctity of the waters in Submiere, and often drive activism against the use of more modern - and highly polluting - technologies.

Adelie itself is an underwater coral wonderland. The Viviana estate is set inside one of the most miraculous coral structures, and they have never destroyed a single piece of it in order to control the design. Instead, they allow the coral to grow and flourish, and aid in the protection of fish and other creatures looking to use the coral as a home. In fact, most of the homes here are well-"infested" with sea creatures, and there are no walls, windows, or doors. The people instead choose to use curtains - often of coloured algae - to note their property.

Other notable cities and villages in Adelie are Echel and Glyndwr. Often noted as sister cities, Echel and Glyndwr are two of the top research facilities outside of Artavia. Echel sits on the edge of a breeding cavern for the vicious Nepradiles, and has used that to their advantage, creating the Aquanatul Rapaxius Centre, which researches predatory sea creatures. In addition, the muds in the area are incredibly rich in useful alchemical and magical properties thanks to the Nepradile, allowing for the city to have a strong market for the stuff. Glyndwr on the other hand is home to the Aquanatul Natatorus Centre, which researches mostly tropical fish, and bioluminescent sea creatures. Glyndwr is often considered the "Rainbow City" for it's high population of tropical fish and their incredible colours, as well as being a common place to find the rare fish known as the Glitz, whose scales are worth a large amount of money to poachers. The Glitz here, however, and protected, and often kept as pets. When their scales are shed naturally, the people sell them or use them in pieces of art.

Eersaeb

The Feifdom of Eersaeb is ruled by Lord Woodrow, who is also the founder of the Sumish Sea Peacekeeping Brigade. The land known as Eersaeb used to be one of the smallest and most limited of the Feifdoms, kept safe only by the political power Lord Woodrow's grandfather held. Since the current Lord Woodrow's control over Eersaeb, however, the land has expanded massively. A new major city was built, another conquered by the SSPB, and many alliances were made with both the Sultan, and Woodrow's neighbors.

Eersaeb itself has expanded into a metropolis, and is now the largest city in Submiere. Some have claimed that there is an upcoming campaign to have Eersaeb named the capital of the country, and have the Sultan removed - but they are only rumours for now. The central piece of Eersaeb, outside of Lord Woodrow's beautiful estate - is the presence of a massive courthouse. The courthouse is owned by the SSPB, and was originally put into place as a prison for pirates. Since then, it has expanded, and covers several city blocks with its court rooms, execution docks, and prison cells. Attached to the courthouse and sitting at the water's edge is the SSPB main headquarters, which process any ship docking in Eersaeb.

Other notable villages and cities in Eersaeb include Mantlea, Magnar, and Cowa'le.

Mantlea was originally a small fishing and boating village under Eersaeb's control, but with the numerous ships sunk past its shores from the SSPB's hunting of pirates, it has tapped into a tourism market. The villagers convince travelers to stay in their inn, and go on tours of the waters nearby, where many sunken ships are. They often claim hauntings and other tourist-snatching rumours.

Magnar was a city claimed by the Sultan himself, which sits on the rocky border between Submiere and Fiamont. Home to the Fianese embassy, Magnar was - in the past - an incredibly key location for the Sumish military and their alliance with their powerful neighbors. When their military fell out of favour, however, the city fell to ruin quickly, and changed hands between Submiere and Fiamont often. Finally, Lord Woodrow made a deal with the Sultan for control of Magnar, which was accepted. Since taking control of the important political location, Woodrow has managed to revive the Sumish military, and their relations with Fiamont.

Finally, Cowa'le, one of the newest villages in Submiere. Woodrow had the place founded as a key political location before he began the SSPB organization. The village is located on the waters looking out onto shores owned by Niseca, and Aissic. Originally, this was thought to just be a fishing village, taking advantage of a rich spot for fish often neglected. When the SSPB came into power, and Woodrow took control of Magnar, it became clear that this was a political position to be close to Aissic and Niseca as well. Since then, the village has become well-fortified, and holds a key SSPB outpost and port.

Nowra

The Feifdom of Nowra is ruled over by Lord Falk, who is a large part of the reason Lord Markus Woodrow and SSPB has been able to maintain a strong foothold in Submiere. He allied with Lord Woodrow and sponsored the SSPB, allowing for them to use Nowra as a secondary base of operations - an extremely helpful feifdom to be placed, due to Nowra being located along the Submiere-Niseca border.

Nowra itself is an incredibly beautiful city connected to Niseca by a massive bridge crossing a strait. The beaches here are incredible, covered in flowers, and the Falk Estate is a beautiful building of white stone that overlooks all of it. Much of Nowra's income is driven by tourism and border fees, though it features many fishing villages as well.

Notable villages within the feifdom include Lismore and Olathbe.

Lismore is a larger village, with a large number of inns and taverns. It's most notable feature however, is Lismore Academy. The beautiful building is farthest from the beaches of Lismore, and plays teacher to many noble children in Submiere. Lord Falk has recently sponsored a scholarship program, allowing for gifted youths within his feifdom to attend despite the cost, which has earned him plenty of favour from his people. Days without schoolwork send those is attendance down to the beaches, making them incredibly busy. Once per season, a special festival hits the Lismore beaches: The Battle of the Bards. Youthful groups of bards participate, hoping to earn notoriety and the big prize. Some bards travel from distant lands just to enter.

Olathbe is small by comparison to Lismore, and is a much quieter place as well. Not many students, and certainly not many bards make Olathbe their home. Instead, much of Olathbe is home to farmers and artisans. The farmers work in the marshlands to the East of them, whilst the artisans work on sand sculptures, using the rich, stiff sands just beneath the earth. The most notable part of Olathbe is probably their homes, which are made of sand, leading to the town sometimes being called "The Village Sandcastle".

Tribal Lands

While much of Submiere is set into feifdoms with noble lords ruling over them, some lands are protected and belong to different tribes. These tribes retain many of the national rights offered to them, but have little in the way of legislation outside of their own traditions and cultures.

Ackenther. A tribe of tide elves who have, since ancient times, refused the rule of the Sultan, believing that their land is sacred, being blessed by the demigod of the moon. After facing many strange happenings when attempting to take over the land of Ackenther for the crown, the Sultan at the time finally permitted the tide elves to keep the land. Since then, they have managed to survive with ease on their own through profitable pearl hunting, as the oysters here seem to carry extremely large pearls.

Cleik. Under the Sultan before Mydas, beastfolk were persecuted. They were seen as less-than in many ways, and grouped with the merfolk as abominations. The town of Cleik was put together as an area of exile for beastfolk, and many suffered there for the Sultan's long, elven lifespan. Finally, when Mydas earned the crown, he shut down the city, releasing those beastfolk that were held there. Many chose to stay, however, asking instead for reparitions and the legislation that would let them act as their own state, outside the control of Sumish authorities. Sultan Mydas agreed, and now Cleik is the largest beastfolk sanctuary in Fortuna.

Delend. On an island distant from the Sumish shore lies a small island known as Delend, an island infested with Nepradile and other dangerous creatures. Despite many attempts to 'conquer' the island, there are natives in Delend who have fought off every advance, despite any setback they may have faced. These people are the shark-faced Bloodseekers and the fish-like Kuo-Toa people, who have violently killed any other humanoid to touch their shore.

Tuigard. Though currently considered a city under the control of Sultan Mydas and the Kingdom of Moannsus, Tuigard is not recognized by the lawbooks as such - and the merfolk living in Tuigard wish to keep it that way. For too long they have been treated as outsiders and abominations, and the very concept that a future Sultan could easily enslave them, or worse, that the backbone-less Mydas could stand for them, is something they all spit at. So instead, this underwater collection of mer villages acts as their own country, and refuses efforts to be a part of the Sumish community.

Landmarks

Aime Blessing Pool

This lake just within the borders of the shuttered village of Aime is a treasure for the people of Submiere, it is a place many consider even more sacred than the Temple of Moann. The lake is said to have started as any other in Submiere. Just a lake. Full of water, some animals, nothing particularly exciting. A completely normal lake until a young girl, a girl who claimed herself to be a true follower of Moann, a girl whose name has been lost to history, was drowned in the pool. She was a girl of action, a revolutionary who explained that she only did what Moann told her to do, and that she did it without question. She was persecuted as a heretic, hated by all, seen as a threat by the monarchy and religious institutions. So they would have to kill her.

She had been attacked many times throughout her life. She had always pulled through, barely survived, gotten away before it was too late. But that was all to end by the lake in Aime. She was attacked as she relaxed on it’s edge, and as she was confronted, she told her attackers that Moann had asked her to be there, and that she knew it was time. They drowned her. The next day, the pond had changed. The animals within it were growing to enormous sizes and what had just been a small pond the day before had expanded into a lake. Over the next several months it grew bigger and bigger, the creatures within it not only growing with it but obtaining mystical powers. These changes caught the attention of the people of Aime, and they labelled the lake as something magical. Something blessed by the great deity Moann herself. They drank from it often, curing their illnesses, their hunger, their fatigue. They tested it in every way possible and found that it could cure any toxin, any injury, it could do nearly anything but bring back the dead. The water’s effects, however, were temporary. They would last for a few months, and then the effects would quickly fade. The people of Aime just used more of it.

Aime ran the lake nearly dry within fifteen years, which was when they realized this was a punishment. They had become dependant on the water, had used it for everything - and so if they ran out, they would surely perish, or at least become a destitute, starving, sick city. This was their suffering to endure for murdering the girl, Moann’s True Follower. The city of Aime blocked off the pool, restricting access to anyone who was not first cleared by the Sultan or city officials. They watched as riots spread throughout the land, people who knew they would surely die without the water... But the city could not allow this dependency to continue. It watched as people grew sick, became hungry... But not all of them. Some were staying healthy, some were in better health than they could have ever been. These people, of course, were devout Moann followers. Not only that, but none of their ancestors had been involved in the murder or persecution of the young girl. These people were forever to be blessed.

As time went on and Artavia cultivated science, the city raised as much money as it could to bring some of the top scientists down to analyze the water, hoping to find a way to make it’s effects permanent, but they failed. They tested the people who could be properly cured, they tested the water, nothing was special about it. It was just water. The Artavian scientists said what the Aime people were experiencing was all in their head, that people who felt guilty were making themselves sick psychologically, and those who believed themselves to be true followers, who were proud of their religion and heritage were healthier simply due to that... They refused to believe it. Something in them knew that it was the water, that it was a message from Moann, and that it needed to protected.

Esiotera Isle

This island is extremely popular with tourists and residents alike... The entire thing is flipped upside-down. The top, what ought to be the bottom, is just an unattractive mess of rock and dirt that has a tendency to be covered in seagulls. Nothing special or unique, something that can be found throughout the seas surrounding Submiere. It’s the bottom that is special - trees, lake beds, mountains - all reach from the bottom of the island and down into the sea. Fish swim through the land like birds, anemones and coral find their home on the island and make the entire experience all the more mind-boggling. Being so unique, it has become one of Submiere’s most popular tourist locations, giving the country reason to build attractions and shops so as to monetize the natural magnet. Unfortunately, they have failed. Every time they attempt to build, enormous monsters - monsters that tend to vary in description with each appearance - stop them in their tracks, attack... Several workers have even been eaten. Thankfully the beasts do not attack tourists, or anyone who just visits the island, but it does make for quite a few wrinkles in Sumish plans.

Lefka Caverns

Another set of underwater caverns, Lefka might seem the same as all the others, but there is a certain history attached to it that makes it far more interesting - and sad. Until only a few decades ago, Merpeople were thought of as genetic abominations. The men and women of the race were seen closer to animals than people, and many Sumish residents found their existence to be a disgrace to Submiere. The Lefka Caverns became the place many racists took the Merpeople to make a statement.

The caverns themselves are mostly normal. Some of the paths lead into the mountain itself... Others lead to air-pockets. These pockets were where the Merpeople were taken, and paintings on their walls - made in blood - still tell the horrific stories. The pockets themselves are home to immense lengths of stalactite, sharp rock protruding from the ceiling. The Lefka stalactite was special, different than what you would find in many other countries. The beams of rock were stronger than the average, having been made of a mystical substance that could only be broken by powerful magic... They were sharp, each one of them a spear... Each one of them a blade. The Merpeople were brought here for torture, for execution, they were brought here to tell their abusers where to find their communities, where they could go to kill more of them. None would talk. Even when the abusers impaled each of their arms and the length of their fin to the stalactite, even as they bled out, they would not talk. So the Merfolk would be left there, screaming in pain as they bled, as they dried... Many died from dehydration alone, lasting several days pinned to the stalactite before dying. They would be left there as more were brought in and tortured... But the Merfolk stayed strong, they had to, or else they would have faced extinction.

The Lefka Caverns and Mountain now act as a memorial dedicated to the Merpeople who died in these horrible times. The stalactite is still in place, but each piece has been magicked to be soft as silk to the touch, and impossible to cut into anything with.

Ruins of Stone

A confusing locale, the Ruins of Stone are not made of stone at all; in fact, all one would find here is an enormous ship. A ship that had somehow found itself crash-landed in the midst of the jungle, where someone took it upon themselves to build onto the vessel, turning it into a temple. The vessel itself was named “Stone”, and legend has it that when Moann walked among the mortals, she disguised herself as a man and captained the ship for decades - until the Doctrine Wars began.

During the Doctrine Wars, people of various religious standing took it upon themselves to claim their deity was the only deity. They invented new books that they claimed came from the heavens themselves, books that supported their own deity as being an all-knowing creator, the lone figure of divinity... And not only that, but many of these religious leaders were powerful sorcerers. Several of them used this power to deduce how they could control the deities, make them do their will and convince the sheep in their flock that they were in direct communication with the One True Goddess. This caused a mass outbreak of fear, anger and violence - but the deities could not control themselves. Only the ones who had bound themselves in mortal form were immune from the machinations of these sorcerers, but even they were not safe. They were being located, attacked.

Moann was said to be sailing the ship Stone, trying to stay in the middle of the ocean, avoiding the conflict the lands were faced with - but even she was not safe. First-hand accounts discovered in journals and diaries claim that they saw a mysterious deity, one bright and almost impossible to look at. The deity was described as having masculine features, golden musculature, and along with this deity’s arrival there came a great storm. Waves crashed, rain poured and lightning flashed - and in a giant wave, the ship Stone was thrown into the middle of the jungle, instantly killing most of it’s crew members.

Only one survived, a young man who was changed by his experience, by seeing this ‘deity’ that so few would believe he had not hallucinated. He said that the deity had blessed him and only him to survive, because it knew he had an open mind. It wanted him to tell of it’s existence to the world, and he would do so. He turned Stone into a temple dedicated to the new deity, naming him simply “Storm”. The temple stayed empty nearly all of the sailor’s life, attracting only tourists and hooligans, until he finally died of old age and the temple went to ruin.