Niseca, Fate's Roots Grow Wild

Also known as the land of plenty, Niseca spans over lush forests, rivers, lakes, valleys, and caves that are full of animals, fruits, vegetables, herbs, valuable minerals and everything that the people living within it's bounds could require. The people of Niseca live generally happy lives, and Bards sing merry tunes about it's many folk tales. In Niseca, you do the work that you have the ability to do, and in return for that work, you are able to live a life free of financial woe, thanks to the King.

The King - and only the King, as Niseca is a patriarchal monarchy - allows the teachings of Fayana to act as a guideline. First, that every person, plant, and animal has a purpose to serve, and it is their duty to fulfill that purpose; Second, that all those who are able must do the work that are able of, and in return shall receive great bounty; and Finally, all beings are equal, and any harmful act for reasons other than survival or defense are considered an act of superiority that should be punished. These are the three major facets in Niseca, and the King acts as magistrate to ensure this is held true.

To become a King, is to be chosen by your father - the King of present. As opposed to the first born receiving the crown and all the trappings that come with it, the King must watch their children grow, and select the son that is best suited to the position. This is typically the one which shows the most charity, and humility. Should a King not have a son, he may choose any male youth in the country who is able and willing, and that man's family shall replace the old in the monarchy. Once a King is chosen, he selects a bride from those practicing spiritualism at the Temple of Fayana, who has the duty of bearing the King's fruits.

The current King is Mathias Toran. Before being chosen as his father's successor, Mathias spent over a year traveling the countryside of Niseca to learn the needs of the people he hoped to one day lead - an act made all the more impressive by the fact that Mathias was born blind. After returning home, he told his father all he heard - and by the fact that he was named successor, the journey was worth it. Mathias is favoured by much of Niseca, who believe he is one of the best Kings they have had, particularly for how he has increased the support for the Nisequois military.

The military in Niseca is not a group of fighters, looking to conquer. Instead, they defend, they believe in peaceful coexistance, and the right of all to have what they were given by the deities. Due to this, they have a Peacekeeping Corps made of the strongest of Nisequois Paladins. With the war of Atton, Niseca took a controversial step in protecting the rights of the native Attonians - much to the offense of their neighboring countries. Thanks to this decision, Niseca itself has found itself attacked by some of their old allies, but the military in Vieri has come to their aid in protecting both Niseca, and Atton, from outside forces.

A person from Niseca is Nisequois.

Places

Add a Location by Mellie
Add a landmark or a city that is key to your storyline.

All you have to do is post in this thread with a description of the location, with any details that are important to its existence. The location can then be added officially.

This might be a haunted castle, a diamond-rich mine, a fountain with a history, a tree with a door leading to another place... So long as the location you wish to add does not break existing canon, it will be added without issue.




Montevier

Montevier is the capital region of Niseca. It plays host the Castle of Great Beauty - where the King and his court live - along with many other nobles, and foreign dignataries. To live in the city of Montevier is to live in beauty, as the gifts of Fayana have formed a perfect kingdom. The trees and their roots have grown into perfect homes, the flowers and their bushes lining the grassy streets. Around the city the trees have even grown into a wall, protecting the capital from outsiders.

The Castle of Great Beauty itself resides in Montevier, and is said to have been built by the hands of Fayana and Moann together - once intended to be the centre of the universe. The castle sits at the very centre of Great Nisequois Lake and its 9 rivers, a gigantic, blossoming evergreen tree. Waterfalls surround the castle, making it accessible only by special transport. The court of the castle is often alive and buzzing, as all are permitted entrance and a chance to see the royal family.

Other notable cities and villages in Monteview are Boiss, Calais, Lype, Quesier, and Storisina.

Boiss is set upon a mystic land said to be blessed by Farilla, ruler over plants, Boiss is rich with harvest. The community has a rich farming lifestyle and shares the land with Yaotu’s - Farilla’s brother, and God of Beasts - creatures. The land is ever-rich and is said to be able to grow any crop - even if the crop should not be possible to grow. Thanks to this, Boiss is also home to the most beautiful of gardens, which are protected by royal guard.

Calais is a fair bit more modern than the rest of Montevier, and is often called “The Royal’s Playground” due to its closeness to the capital, and the tendency for the royal children to wander these streets. Being a jewel in the Nisequois crown, many bards and artisans ply their trade here, aiming to get the attention of the royal family in order to win a career in the royal court. Due to this, the largest Bard’s college in all the land is located here.

A very small village, Lype has been settled next to a beautiful spring at the end of the shortest great river. The spring produces the clearest, more pure water in all of Fortuna, which makes it easy to enchant or turn into holy water. Thanks to this, the people of Lype are never short of trade deals, though they are very careful not to overindulge in the spring, ensuring that it - and the spirits associated with it - remain happy.

Quesier is a mountain city of dwarfs at the far edge of Montevier. Though the dwarfs tend to govern themselves, they prefer to remain a member of the crown in order to reap the benefits of equalization, as well as to contribute to the wellbeing of their country. While many of the dwarfs worship Diassei, or a dwarven god of equal stature, many still ascribe to Fayana’s values of conservation, setting them apart from other dwarven communities throughout the world.

Storisina is not known for its exports, or tourist-friendly locale, though it still provides a service to Niseca in it's own right. Underground, in a magically secured and notably guarded facility, are the archives of Fortuna. Every detail of every happening in all the world can be found here. It is said that the archive stretches for miles, and to protect it from all intruders, the land above it has been turned into a military city, the home base for the Nisequois peacekeepers and foreign military allies. The information below is highly treasured, and is said to be magically updated as things occur in Fortuna, marking every detail. Some rumours claim that within the archives there is a file for every mortal being who has ever lived - if true, it makes sense why access to the archives are so limited. No one is permitted to enter without express, direct permission from seven separate leaders of Fortuna. This means that even the King of Niseca would require the approval of six other leaders before being permitted entry - despite the city being under the control of Montevier. As such, no one has ever entered except for blind workers given the task of cleaning the area and guarding the inner library against intruders. These workers are thoroughly vetted for their position and charmed against mental manipulation. It is impossible to break into the archives by any means. Even the city above ground, Storisina, requires a royal passport to enter.

Disrael

Once a city in the region of Endieshe, Disrael has since taken over western Niseca, and become the capital, pushing Endieshe to merely a city under its grasp. Disrael is the troubled, seedy underbelly of Niseca where crime runs to its roots and dissatisfaction with the King is the common sentiment.

The ruler of Disrael is one Alvin Lee - a man who has refused the Marquis title and any other expected by the Crown. Lee was a common man, born to a streetwalking woman and one of the many men she cavorted with. He became a part of a Disrael gang at an early age, and after being arrested by royal guard, was released on suspicious circumstances. When released, he began holding public rallies about the weakness of King Toran, and many gathered to hear him. He gathered an army of the downtrodden and criminal and marched on Endieshe, taking the city down in a gruesome fashion. Still, neither him nor his people were arrested by the royal guard.

Since then, Disrael has expanded into the industrial centre of Niseca. The air is darker, the trees bear less fruit, the animals hide. Despite every law that is broken - and the major tenets of Fayana’s word being ignored - Disrael is left alone by the royals.

Other notable cities and villages in Disrael are Beloeil, Jolette, Perce, and Sant Baissle.

Beloeil and Perce were formed after Disrael’s rise to power. Beloeil is a fishing community, and Perce a village that exports Nisequois lumber. Both are said to devalue the land of Fayana, but they continue their work unbothered. Their exports has made Disrael the monetary power it is, able to buy most anything they want from seedy international sellers.

Jolette and Sant Baissle are two of the largest villages still left after the dissolution of Endieshe. Jolette, a village that has become a major defensive position for the Nisequois peacekeepers for the protection of the nation against Disrael; and Sant Baissle a city of those too poor or weak to make the journey out of Disrael’s region of control. Supplies often come to Sant Baissle from Jolette and the rest of the country, and they take it eagerly - though it is not well known that those supplies are then stolen and shipped to Disrael.

Enfalle

The region of Enfalle is incredibly conservative, even compared to the tight religious standards of Foretvilla. They reject any changes they see as superfluous - which is most. While they believe they are showing a vision of true devotion to Fayana, most others see them as intolerant and backwards. Even the people in Foretvilla, the religious capital of Niseca, view Enfalle’s structure to be entirely too rigid.

Enfalle is a city built entirely from the ground up - using nothing but what can be found from the ground up. Fallen branches, logs; moulted leaves and the furs of animals who died of natural causes. Nothing taken with force, only what the land could offer them. The city may look ramshackle to some, but others see a rustic beauty in it.

The ruler of this region is an ex-priest named Marquis Gredlan. Gredlan once lived and worked in Foretvilla, but he left when he deemed that they were watering down the teachings of Fayana and her pantheon. He wandered the wilds of Niseca for a long time before finally settling in Enfalle, and lobbying to take position of Marquis.

Other notable cities and villages in Enfalle are Botherray, and Rosemere.

Botherray is a swampy city along the southern border that is in a prime location for wild beast attacks. Thanks to this, the people have taken to using fallen branches to create jagged fence lines. Due to the laws of Enfalle, the people aren’t permitted to defend themselves against the beasts, and so those who don’t have proper shelters tend to leave for another region - even if the route is just as dangerous. Still, many hide illegal weapons in their homes or in the swamp, and use them when no Enfalle guards are present.

Rosemere sits on the border of Niseca and Submiere, and although it is within the control of Enfalle, it does not take the laws of Niseca to any kind of extreme - which is aided by the fact that the majority of residents are of noble wealth. Instead, they are given a certain level of permission from the Marquis in exchange for money one might label as “dirty”. Still, it is the most beautiful city in Enfalle. As indicated by its name, the city is famous for its roses, which sprout from almost every surface as if - and it likely is - by magic. The beach here is beautiful as well, looking out onto waters partially owned by Submiere, and sharing in festivals that the nearby Sumish villages bring to the beaches. Rosemere are well known for their boats, which are carved out of the most beautiful woods one can find, and embellished with carvings of roses all about their bodies.

Foretvilla

Foretvilla is the religious capital of Niseca. If Montevier, the capital, were to be related to the city, Foretvilla would likely be called it’s mother. While the region does not technically possess any political power in the country, it has religious precedence over Montevier and all of the other holds. It is also within this city that portential Queens are raised. Girls are reared in the ways of Fayana from a very early age, and may only choose to leave once they become of legal age for single females. Any who complete all of their lessons and pass a rite of passage for potential Queens live within the Temple of the Earth, awaiting the crowning of the next King. The King then chooses his bride from these waiting women, while those who are not chosen must adopt the life of a nun. Within days of a royal heir being born, the temple takes in a group of newborn girls to raise and begin the process anew. Foretvilla is also home to an orphanage.

Abbess Margaret Rose is considered to be the ruler of Foretvilla, though officially the title belongs to her brother, Robere. Most consider the Abbess to be connected directly to Fayana, and her word is often treated as final in any conversation about religion.

Other notable cities and villages in Foretvilla include Elmdan and Valcourt.

Elmdan is the largest of the strictly natural areas in Niseca, the city is well-known to lack industrialization and highly naturalized makeup. There are no paved roads (though the grass is trimmed in the impression of roads), the homes are built into the bases of the trees, and the city uses water wheels set in the nearby sea to provide friction energy for completely green heating units found in all homes. At night, the people spread sweet resin on lamp posts all over the city to attract fireflies, which light it up. The streets are often alive with the sounds of music, a common form of expression found here.

Valcourt is considered the village of festivals in Niseca. The villagers send carts full of people and objects to places across Niseca in order to throw parties, and have several a year in their own village. Many consider this to be a waste of money, particularly as it is equalization that pays for it all, but the people of Valcourt believe that relaxation is the most important part of life.

Levis

The region of Levis is the only fully segregated locale in Niseca. While many towns tend towards one race out of an inherent tribalism, Levis has laws that protect its status as an Elves-only region. They permit travelers only briefly - mostly for trade - and otherwise defend their territory carefully. The only non-elf city within their region, in fact, is another protected city - Varennes, city of fairies.

Levis, while under the protection and equalization of the King, has it's own ruler in the form of Chief Quiverfill. She has held chieftancy for well over a century, and has seen many a King's reign come to an end. She sees herself as the true ruler of her people, and often promises things to the Nisequois government that she knows they will never stay true to. It is said that Quiverfill also leads the druids at the Druid's Conclave, though many think that is likely just rumours.

Notable villages in Levis include Aleh, Dusula, Lyetes, and Varennes - with Varennes being the only city not comprised solely of elves.

Aleh is the farthest south of all Levis' villages, and sits among mountainous jungle. They have a more vocal dislike for the Toran line, and many of them leave their region to protest Mathias Toran in the capital. Still, they are a part of the country and contribute their exports (finely crafted bows) for equalization - begrudgingly, so.

Dusula, while not actually located within the region controlled by Chief Quiverfill, is still owned by her. This elven village in the frozen northlands of Niseca uses no technology to survive like the surrounding cities, and instead depend on their survival tactics and magic to keep going despite the cold. They tend to secretly kill heavily furred animals as well, despite Nisequois law, in order to make warmer clothes. Visitors are welcome in Dusula, though any modern devices are to be abandoned or destroyed before entering the city.

Lyetes is a sprawling city built entirely in the jungle tree canopies in Levis. The elves who live here prefer to swing from the treetops than walk on the ground, and enjoy how clueless humans walk underneath them without ever noticing an entire village is above their very heads.

Although technically under the rule of King Toran and Chief Quiverfill, Varennes has it's own Queen determined by the rules of fairykind, and they would follow her every whim before listening to the laws of an elf or otherwise. The city is in one of the largest trees in all Niseca, and is home to well over one hundred thousand fairies. Those who wish to visit the city are welcome, but must agree to be shrunk in size by the fairy magic in order to see within the canopy.

Landmarks

Arane's Cottage

There is a legend - one particularly popular in Jolette - of an old woman, a weaver named Arane. Her tapestries were treasured throughout the land, touted as holding such magic that the eyes could perceive only perfection when they were to look upon it. She found herself angry at the ideals of the Nisequois government, and how they were stealing from her, taking her livelihood simply because she was more successful than her neighbors.

As a protest, she left her home and went into the wild, a place where she stated she was without a governing body, without immense taxes that made her as average as every freeloader on the streets. She kept herself alive by trading tapestries for supplies, supplies to eat, drink, and to build herself a home. The small, one room, shack she made was built into a tree covered in thousands of tapestries in every space it had on it's length.

It became a popular tourist attraction and the government, noticing her success and declaring that her home was it's own region, appeared to her, demanding that she contribute to the country. She refused and continued her life as usual. They came to her a second time, this time with confusing parchment contracts, trickery, and gold incentives. Still, she refused them.

The next time they returned, they brought a police force and insisted that if she did not cooperate, she would be forcing their hand. She finally told them yes, and to give her a few days to prepare herself and her customers. They left a force behind to watch over her and then left... When they came back three days later, they found the shack ravaged by a monstrous beast, and most of their guards dead - partially eaten, wrapped in a sticky silk substance. One of the men was barely alive, paralyzed from a poison. He could still speak, and told the crew that the shack was attacked by a giant spider, and he was the only survivor. Arane and the other guards were dead. Now the shack sits, unused... A must-see location for those curious about oddities, for those who believe the legend. Many leave their own tapestries on the tree’s branches for good luck.

Some say that the spider beast itself returns... And leaves gruesome webs and tapestries in it's wake, said to inspire revolutionaries throughout the country.

Bloom Falls

There is hardly any water involved in this waterfall, but it still takes the unbelievable shape of one. No one is quite sure how the Bloom Falls came to be, but the theory is this: When the two small rivers came from the sea and through the Jakut mountain range, they became magically charged in two very different ways. When they met at what ought to have been a beautiful waterfall, and the two magics combined, they somehow became flowers instead. You can travel up the two rivers and see only water, but the moment you reach the pond at the falls, it is nearly all flowers... Once the flowers make their fall down to the Rose Creek, they disappear, leaving only water in its stead. Some have claimed illusions, but others know that if you pick one of these flowers, they will never disappear. Most of the flowers of Bloom Falls are blue - periwinkle, blue roses, cornflowers, forget-me-nots, all making it look as though it might be water from a distance - but if one were to look closer, they would find a few stragglers of other varieties.

Druid's Conclave

The Druid's Conclave is a safe haven for those who enjoy the subtle beauties of nature, and would like to escape the noisy and political ways of city life. The conclave is located in Niseca, but not within plain view. If one were to move deep into the forests of the nation, there is the small likelihood that they will come across the Conclave, but it is not a high possibility. The people of Niseca know of the conclave, as do many others from different nations around the world. However, it's location has never been discerned by any particular person. It is said that the conclave is not even in just one location, but that it is possible to find it in almost every single forest within the nation of Niseca. Yet, though it is in more than one place at once, it is in fact the same conclave, and not a collection of different settlements like some believe. While no one can pinpoint where it is exactly, a truly devout follower of Fayana who truly wishes to delve into the beauties of the world and ignore the annoyances that come from living in chaotic commercialized environments may just be lucky to stumble across the majestic Conclave, and be allowed to join it's ranks. Some believe it's just a legend, however.

Firefly Hill

The Firefly Hill is actually more of a valley, filled with beautiful flowers and ripe for picnicking... At night, however, the single wide hill in the centre of the valley becomes subject to something akin to a war, for which couples will get the best spot. For when the sun falls and the night sky fills with stars, the fireflies appear. They dance around the entire valley as if there were a party just for them every night, and have been known to create shows and pictures in the air for those watching. In respect of the fireflies, small children are not permitted to be in the valley or on the hill after dark.

Garden of Fayana

A location that appears only to those who aren't seeking it, Fayana's Garden is the epitome of natural beauty. The flowers themselves are a wonderous site... But someone has made beautiful cobblestone paths, and there are fountains made of wood, stone and glass with the most precious of statues atop them. A sun-dial sits at the very centre-point of the garden to keep the time... Though anyone with an indication of the true time of day or night would realize that it is completely incongruous with the time in any other part of Niseca. On the side of the sundial is a message carved into the stone that warns against touching any of the flowers to take them for your own. When night falls in the Garden - a rarity - pixies and fireflies dance to the music of crickets and cicadas, creating one of the most beautiful sights to see in the world. Despite the magnificent beauty of this place, there have been a number of frightening rumours as to how the plants are so well taken care of, how they flourish so beautifully -- and what happens if you dare to touch the flowers.

Stone Cottage

The stone cottage is located in the woods of Niseca near Boiss. Those who have gone there have found Simon, a hermit of sorts who lives a quiet existence fulfilling the requests of his customers. The cottage itself is small, surrounded by gardens growing a variety of alchemical ingredients, and is unassuming enough from the outside. Inside the walls are covered with shelves filled with knick-knacks, dried or drying herbs and flowers, and strange items that feel ingrained with magic. Most people in the area know of this at the place and word has been slowly spreading, bringing people from ever farther away to request potions, hexes, or magically charmed objects from the self-proclaimed Potioneer and charm-maker extraordinaire. The stories of the hermit in the woods have gotten away from him a bit, and most people come to him expecting an old, haggard, scary warlock. The stories do tend to keep away the riff-raff though, so he doesn't go out of his way to correct them.